In my opinion, his worst match ups are all footsie based. He only has 3 3 frame moves, mantis standing light punch, heavy rapid hands and EX-rapid hands. Gen's light normals have pitiful range in most scenarios. Low HP, only 900, low stun, 950, and he is pretty short. I often intentionally whiff an overhead on a downed opponent, they stand and immediately block, eating the standing heavy punch. On counter hit it does almost as much as Zangief's heavy SPD and this move is lethal. Gen also has the most damaging, single button press, 2 hitter, the standing heavy punch in crane stance. God forbid you land counter hit in the corner, you can land the Jyakoha or Ryukoha ultra. This move is a good poke against Hugo and has some really cool meaty set ups in the corner. Gen also possesses the most damaging one button press, single hit in the game, crane crouching heavy punch, 180 damage. This is actually also a negative, as it can be really hard to tell what side he is going to land on, thus, screwing with your inputs. Next, his cross-up game is nearly unequaled. His jump arch plays into this as well.Īs for his moves, he has a relatively safe, long distance overhead, exceptional pokes (mantis standing heavy kick, medium kick, sweep, crouching medium punch, crouching heavy punch/crane crouching light punch, crouching medium punch, and the amazing crouching heavy punch). This confuses many people, those who are familiar with this difference often assume you're going for a throw or a crane move, like the overhead, and suddenly they're swept. You can switch to crane stance, gain a noticeable walk speed increase, immediately switch into mantis and use a mantis combo. The Zetsuei ultra 1 follow-up is just a cherry on top for that. First and foremost, the ability to combo into the Zanei or Jyakoha supers is laughably easy.
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